Rules and Regulations This is the forum that will be utilized to show how to create your character, and from thereon, how to roleplay and the guidelines for what can and cannot be done. Feel free to refer to it for reference whenever you need to. Moderator: Jeff O'Connor
Character Creation The forum for creating the characters you will use in this game, and for the approval process in which you're eventually given admittance into the various regions of space. Post your profile, its format represented in Rules and Regulations, here. Moderator: Jeff O'Connor
Frell You Too Here is where any general discussion for the board is brought up. A reminder that Frell You Too is for discussions related to the roleplaying only, and that Farscape conversations not oriented with this game should be spoken away to your heart's content at Gammak Base, the main messaging board of the Jeff/Reese Community, rather than here. You can plan storylines with others, comment on layout, make some suggestions, or whatever it is you wish to do, here. Moderator: Jeff O'Connor
Esto Jarua A beautiful world with six orbiting moons, two of which have thin black rings surrounding them. The planet itself has a layer of multicolored rings, and its main purpose under the Peacekeepers is in training regiments for battle in its thick forests and rugged mountains. Aside from a single metropolis, the City of Rashah, Esto Jarua is primarily a rural land filled with a wonderful environment, barely touched by its inhabitants. Moderator: Jeff O'Connor
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Venecian Installation The asteroid belt in the star system of the Planet Esto Jarua wields a secretive Peacekeeper military base. Much like a Gammak Base, advancements in scientific research go hand-and-hand with army strengthening. There have been rumors of Nebari Resistance Members disguising themselves and spying on the activities here, though thus far nothing has been proven. Moderator: Jeff O'Connor
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Creid The Planet Creid lies far into the Peacekeeper Territories, and is in fact one of the Nine Core Worlds that make up the main governmental infrastructure and house High Command. An extraordinary sight to behold, ships flying to and fro and every speck of its mass covered with structures. The Chamber of Economy presides here on this particular Core World, which is the part of High Command most diligently dedicated to preserving and boosting economics throughout the realm. Not a moment on Creid is without liveliness, and the entertainment industry profits off of the sheer mass of people with ease. Moderator: Jeff O'Connor
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Luxorthene Though far from the homeworld of Luxans, this Peacekeeper-run moon is inhabited mostly by the aggressive species. In fact, most Luxans here are the descendants of prisoners from generations ago, and the concept behind Luxorthene has been to allow this prisoners to produce offspring which would be free and far from their histories, hence creating the ultimate worshipful warrior type. This method has worked thus far, yet increasingly with the spreading of knowledge as to what it means to be truly Luxan, some dissidents have spoken out in fury by their treatment. The moon is lush with vegetation and most cities are built to be combat grounds for training. Moderator: Jeff O'Connor
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Gandalvari VI The only world in the Gandalvari star system capable of supporting life, this has been a site for Peacekeeper colonization for nearly ten cycles since its discovery near the border with the Uncharted Territories. Serene and tranquil for the most part, the eastern hemisphere is filled with terribly eruptive seismic and volcanic activity, and in light of recent studies, scholars believe an eruption of the proper proportion could jeapordize all colonization. Hence, some of the people sent here to start new lives are growing apathetic, whilst crime rings are growing in the less-watched locations. Moderator: Jeff O'Connor
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Command Carrier Vendetta An aging registry means little to the dedicated and experienced crew of the Command Carrier Vendetta, one of many of its type in the Peacekeeper Armada. It patrols mostly the borders with the Uncharted Territories and often delves further into them than most of its kind. Some of the most brilliant and renowned tacticians have served aboard this older, somewhat-outdated starship in the past. Moderator: Jeff O'Connor
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Command Carrier Catharsis A much younger ship than the Vendetta, the Catharsis and her crew are mostly tasked with defending the perimeter of the Planet Creid from any sort of hostility. Recent events, however, have prompted the ship to venture into the Uncharted Territories like the Vendetta, in search of a band of fugitives which may have links to a Scarran regime separate from the Hierarchy that wishes to swiftly eradicate the Sebacean race. Moderator: Jeff O'Connor
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Peacekeeper Territories: Elsewhere Any other location in the Peacekeeper Territories, such as ship routes and player-made environments, can be created and posted here. Moderator: Jeff O'Connor
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Scarran Worlds
Ratak XI A border world with Tormented Space, and essentially a community of various slaves from multiple races forced into physical labor under Scarran watchful eyes. The gemstone-rich caves and Chrystherium-filled valleys make this a well-looked-after labor camp by the Scarran regime, and without a doubt one of the most important. Moderators: Jeff O'Connor, JrMissToughChick
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Kremnar Kremnar, also commonly referred to as "The Kremnar", is a moon orbiting a gas giant in the Poshrak star system. Several prominent governmental officials reside here, and the population of Chrystherium-enhanced Scarrans to unenhanced warrior types is almost twelve to one. Volcanoes and their aftermaths have stained and scarred the landscape, but the beautiful metropolis of a moon is far more stylish than most anything in the Scarran Empire, and one of the only truly breathtaking marvels in this part of the galaxy. Moderator: Jeff O'Connor
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Naahzukh Ragra Korangar One of the capital worlds, and absolutely covered with artifical structures. From space it can be seen as one huge collection of shimmering lights. On the surface its slum-like atmosphere and pollution-filled nature is anything but inviting. Mostly populated by warrior and working class Scarrans, it is, although a capital world, not a place for a member of the Hierarchy to wish a visit upon unless absolutely necessary. Its name, in Scarran, quite literally translates to "Forbidden Warrior Land." Moderator: Jeff O'Connor
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Sarulia Kalish inhabit Sarulia, and before Scarran occupation of the Kalish homeworld it was actually one of their original colonies. Now it serves as a center for scientific advancement, as the Kalish are known to have highly intelligent and adaptive minds. There is, however, a brewing resistance here by Kalish, particularly those in the southern continent. More and more acts of terrorism have been commited by these somewhat Nebari Resistance-like people, who believe the Kalish race deserves to be free and separate from Scarran rule. Moderators: Jeff O'Connor, JrMissToughChick
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Hathagor Imperial Station Quite possibly the most important location in the entirety of the Scarran Empire. Hathagor Imperial Station, situated deep in the heart of the Scarran Worlds, is a beyond-enormous military base orbitting the capital planet of the Scarran Empire, Korsakh, which contains the Hierarchy themselves. The station holds over eight million soldiers - about half Scarran and half Charrid by descent - and is the very example of Scarran aggressive perfection. It is a symbol for all of the empire to follow, as its inhabitants must prove themselves time and time again in order to have the right to be stationed here, and the crowning of Scarran Emperors is done in its inner chambers. Moderator: Jeff O'Connor
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Scarran Dreadnought Vorlek Scarran Dreadnoughts are some of the most feared starships in the galaxy, dwarfing Peacekeeper Command Carriers in size and strength. Their might is partially brought on by their intimidating designs, as well as full compliments of soliders and Raptors. The Vorlek is commanded by a crew quite well-mixed in Scarran politics and led by a former member of the Hierarchy. It's a highly-experimental prototype, with some additions to its capabilities in preparation for the creation of new Dreadnought IIs in the future. Moderator: Jeff O'Connor
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Scarran Worlds: Elsewhere Any other location in the Scarran Worlds, such as ship routes and player-made environments, can be created and posted here. Moderator: Jeff O'Connor
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Nebari Space
Claz'Itoa A commerce space station somewhere between the Resistance-heavy outskirts and the Establishment-dominated core of Nebari Space. Quite literally, anything can be found here for sale, from remodeled hetch drives to refurbished slaves. As could be expected from such a slumlike place, criminals of all sorts are abound here, often hitting the bars and finishing unsettled business. Establishment spies and Resistance operatives come here both, handling their own affairs. One of Claz'Itoa's more well-known bars, Noth'Circ's, is run by Noth'Circ who in fact is a Resistance operative that delivers Asereht with information on a regular basis. Moderators: Jeff O'Connor, JrMissToughChick
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New Walthan Province A well-known colony at the edge of Nebari Space, on an unnamed moon circling the gas giant Shi'Kella in the Ganshi Star System. Its renowned status stems from both scientific experimentations mainly on perfecting mental cleansing and the infamous arrogance of the dictatorial leaders of the New Walthan Province. Moderators: Jeff O'Connor, JrMissToughChick
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Sethan Prime The Sethan Star System, located deep within the heart of Nebari Space, is one of the most inflential star systems under Establishment rule. Its eight planets are all colonized and mostly serve as test sites and research facilities. Sethan Prime, however, is a massively cosmopolitan world with vast commercial outlets to other cultures. The planet's axis is on an estranged tilt and orbits the sun in a way that it is always night on two-thirds of its surface, and always day on the remaining third. Political offices run by upper-level Nebari and businesses fill the landmass from pole to pole, as well as numerous military installations. These military installations make up for over a fourth of the entire Establishment Grand Army empire-wide. Moderators: Jeff O'Connor, JrMissToughChick
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Melo'Thean Melo'Thean is a planet at the very edge of a star system, and its star is near the end of its life cycle. At a relatively rapid rate, the world is gradually moving out of the gravitational pull forever, and within a few thousand years the pull is predicted to collapse and the planet will be a "loose world", literally moving through space and completely uninhabitable. Because Melo'Thean is nothing more than a fertile farm world where rogues, thieves, and criminals frequent, and its location being so close to the Uncharted Territories, the Establishment has done little or nothing to protect the people. Some of the biggest scum in the universe is concealed here, on this mysterious planet. The land is mostly rock and canyon, and trouble always ensues. Moderators: Jeff O'Connor, JrMissToughChick
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Izata VII Said to be the Land of the Gods by early Nebari scholars for hundreds of cycles, once the Establishment firmly planted its head within Izata VII, the only inhabitable world in the Izata Star System, it turned out that a race of vicious insectoid warriors, the Izatians, preside here. Extremely sacrilegious are the Izatians, and before the Nebari could successfully bring diplomats to peacefully control the space-uncapable Izatians, a war broke out. The Establishment quickly eradicated the government and for several cycles some of the natives still call themselves to arms under a secretive Resistance which in turn has links to the Nebari Resistance. An uneasy occupation of Establishment soldiers here makes Izata VII a crude and sometimes terrifying sea-filled planet. Moderators: Jeff O'Connor, JrMissToughChick
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Vashi III Vashi III, a planet literally situated within an asteroid belt, is filled to the brim with Nebari Resistance Members and some Sebaceans as well, near the border with the Peacekeeper Territories. One of the most important bases of Resistance activity, Vashi III is the home of several of the most profoundly familiarized higher-ups in the movement. Much of the world's surface is comprised of glaciers and mountains, resembling the homeworld of Nebari Prime in many ways. Each of Vashi III's three moons is populated, as well. Remnas is a trade outpost with other civilizations, while Premnar and Gein are colonized by Nebari settlers. Moderators: Jeff O'Connor, JrMissToughChick
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Vrellinda A lush, vegitation-rich moon, home to a farm community of Nebari settlers that want nothing to do with the Establishment nor the Resistance. Far into the outskirts and closer to the Uncharted Territories than the Peacekeepers, the people feel fairly safe that invasion is not an issue. The Establishment, however, has been able to gain an important yet completely unexpected foothold within Vrellinda - they secretly run the water company. Moderators: Jeff O'Connor, JrMissToughChick
Xanarak An extremely commercial society lives on the Planet Xanarak, known the galaxy over for its illustrious display of light and magic. Like Creid from the Peacekeeper Territories, the unconquered Xanarak fluorishes all over its surface, and the oceans are no exception - pristine underwater and above-water cities thrive equally. On Xanarak anything from a new ship or a hunted criminal to a recreational holographic game can be found. Ruled by the Gemnar, an immensely polite and trustworthy race, this world gives new meaning to the word "fun". Moderator: Jeff O'Connor
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Hijke Amemnar What to many is a dead Budong, to a select few is the opportunity of a lifetime. Hijke Amemnar is one such deceased member of the gigantic space creatures, and treasure trove after treasure trove of valuable merchandise can be found within its body. Camps and bases have been set up all throughout, and essentially the end result has been almost like a new moon. This is also a frequent hideout of unsavory sorts, so it's advised to step with caution. Moderator: Jeff O'Connor
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Nakobi Asha Meru Deep in the heart of the Uncharted Territories, nestled well out of reach from most travelers, is Nakobi Asha Meru, an asteroid caught in the orbit of a barren world. Frozen on the surface, and significantly cold, of course, below, this seemingly uninhabitable landmass is actually an intergalactic prison for criminals of all kinds. Some of the most advanced civilizations in the Uncharted Territories have reached a somewhat-lengthy and tangeable agreement that the more dangerous individuals should be brought here, to be ruled by a separate group, and live out the rest of their lives in mining misery. Moderator: Jeff O'Connor
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The Gammak Base Within the Uncharted Territories there is a certain level of interference and attempted mastery from outside empires everywhere. And within the Peacekeeper associations here, there is perhaps no greater example of their desperately seeking to unite the UTs under one flag than the Gammak Base. Upon the destruction of the first and second ones by a nefarious outlaw with a terrible reputation, an even more secretive one began commencement on the Planet Ishtah, led by High Command themselves and never exposed to any of the regime exposed to the Uncharted Territories for any length of time. This Gammak Base, codenamed "Lockdown", continues various scientific experiments only the UTs can offer in a shroud of mystery. Moderator: Jeff O'Connor
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Ishtah The world on which the "Lockdown" Gammak Base has recently been built, and a very Terran one with an atmosphere filled with rich oxygen and beautiful forests. This, of course, has made for good training grounds for the Peacekeeper soldiers assigned to the world, orbiting a blue star well out of reach of any other great power that may stumble upon the secretive base. One of the gems of the Uncharted Territories, once inhabited by a race of peaceful tribal people, but they were long since eradicated by an unknown source before Sebaceans came along. Moderator: Jeff O'Connor